Game design
Game design
Graphic design
Animation
Expo
March
2019
This project focussed on creating the feeling of nostalgia. I came up with a game to bring back this feeling. Inspired by the 8-bit and 16-bit era.
I started my design career in game design. When I was just 12 years old, I felt super inspired by the old classics, such as Super mario. By the time I met a couple of game designers, from the studio Vlambeer. They learned me how to work with Game Maker and teached me some of the basics of game design. After this experience I wanted to do more with game design, so I followed a course from Wouter Baars at Gameskool.
A couple of years went by and I didn’t use Game Maker that often anymore (in fact I hadn’t touched it for years). But then suddenly I felt the urge to do something with my game design knowledge.
So I installed Unity on my computer and started to sketch and program a game with some basic gameplay and a “retro” 16-bit artstyle.
My initial concept for this game was to make it about a player who got trapped inside his television and got to explore the different layers of a pyramid, in which he would find various different easter eggs. Later I decided that the scope of this game was too big, so I changed the concept, to make it a bit more simple.
During this proces I learned about working in Unity, the proces behind creating pixelart and animation.
Super Spelunker!
A game in which you play like a treasure hunter. Go inside the pyramids and find the hidden treasures. But look out for all the obstacles, such as bats, snakes and mummies!
The game is a 2D platformer with the introduction of a new gamemechanic: Every level you complete, results in you going down one level in the pyramid. The lower you get, the harder the levels get, because it gets darker!
Please have a look yourself!
© 2021 Lars Ossendrijver
KvK nummer: 81895909
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